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BITMAPS.TXT
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1993-07-06
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28KB
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992 lines
' Useful, pre-made bitmaps. You can merge these into your code, or
' include them as you include MOUSE.BI, or just copy the ones you
' like.
' A hand (right), with first finger pointing out (up). I recommend
' using hotspot (4,0) or (5,0), which is the tip of the first finger.
' Solid over-writing type pointer, with outline.
DIM MapHand AS BitMap
MapHand.ptr1 = 3072
MapHand.screen1 = -7681
MapHand.ptr2 = 3072
MapHand.screen2 = -7681
MapHand.ptr3 = 3072
MapHand.screen3 = -7681
MapHand.ptr4 = 3456
MapHand.screen4 = -8129
MapHand.ptr5 = 3504
MapHand.screen5 = -8185
MapHand.ptr6 = 28086
MapHand.screen6 = -32768
MapHand.ptr7 = -4098
MapHand.screen7 = 0
MapHand.ptr8 = -4097
MapHand.screen8 = 0
MapHand.ptr9 = -1
MapHand.screen9 = 0
MapHand.ptr10 = -1
MapHand.screen10 = 0
MapHand.ptr11 = 32766
MapHand.screen11 = -32768
MapHand.ptr12 = 16380
MapHand.screen12 = -32767
MapHand.ptr13 = 4080
MapHand.screen13 = -8185
MapHand.ptr14 = 4080
MapHand.screen14 = -8185
MapHand.ptr15 = 4080
MapHand.screen15 = -8185
MapHand.ptr16 = 4080
MapHand.screen16 = -8185
' Hand like above, with middle finger extended. Give your users the
' finger! ;-) Hotspot: (7,0) or (8,0) is the tip of middle finger.
DIM MapHand2 AS BitMap
MapHand2.ptr1 = 384
MapHand2.screen1 = -961
MapHand2.ptr2 = 384
MapHand2.screen2 = -961
MapHand2.ptr3 = 384
MapHand2.screen3 = -961
MapHand2.ptr4 = 384
MapHand2.screen4 = -961
MapHand2.ptr5 = 3504
MapHand2.screen5 = -8185
MapHand2.ptr6 = 28086
MapHand2.screen6 = -32768
MapHand2.ptr7 = -4098
MapHand2.screen7 = 0
MapHand2.ptr8 = -4097
MapHand2.screen8 = 0
MapHand2.ptr9 = -1
MapHand2.screen9 = 0
MapHand2.ptr10 = -1
MapHand2.screen10 = 0
MapHand2.ptr11 = 32766
MapHand2.screen11 = -32768
MapHand2.ptr12 = 16380
MapHand2.screen12 = -32767
MapHand2.ptr13 = 4080
MapHand2.screen13 = -8185
MapHand2.ptr14 = 4080
MapHand2.screen14 = -8185
MapHand2.ptr15 = 4080
MapHand2.screen15 = -8185
MapHand2.ptr16 = 4080
MapHand2.screen16 = -8185
' A right hand with all fingers out in a STOP type gesture. I'm not
' sure how such a pointer would be used, so I don't know where you'd
' want the hotspot. Just choose your own.
DIM MapHand3 AS BitMap
MapHand3.ptr1 = 384
MapHand3.screen1 = -961
MapHand3.ptr2 = 3504
MapHand3.screen2 = -8185
MapHand3.ptr3 = 3504
MapHand3.screen3 = -8185
MapHand3.ptr4 = 28080
MapHand3.screen4 = -32761
MapHand3.ptr5 = 28080
MapHand3.screen5 = -32761
MapHand3.ptr6 = 28086
MapHand3.screen6 = -32768
MapHand3.ptr7 = 32759
MapHand3.screen7 = -32768
MapHand3.ptr8 = -9
MapHand3.screen8 = 0
MapHand3.ptr9 = -1
MapHand3.screen9 = 0
MapHand3.ptr10 = -1
MapHand3.screen10 = 0
MapHand3.ptr11 = 32766
MapHand3.screen11 = -32768
MapHand3.ptr12 = 16380
MapHand3.screen12 = -32767
MapHand3.ptr13 = 4080
MapHand3.screen13 = -8185
MapHand3.ptr14 = 4080
MapHand3.screen14 = -8185
MapHand3.ptr15 = 4080
MapHand3.screen15 = -8185
MapHand3.ptr16 = 4080
MapHand3.screen16 = -8185
' A left hand with first finger pointing out. Solid with outline.
' Hotspot: (10,0) or (11,0).
DIM MapLeftHand AS BitMap
MapLeftHand.ptr1 = 48
MapLeftHand.screen1 = -121
MapLeftHand.ptr2 = 48
MapLeftHand.screen2 = -121
MapLeftHand.ptr3 = 48
MapLeftHand.screen3 = -121
MapLeftHand.ptr4 = 432
MapLeftHand.screen4 = -1017
MapLeftHand.ptr5 = 3504
MapLeftHand.screen5 = -8185
MapLeftHand.ptr6 = 28086
MapLeftHand.screen6 = -32768
MapLeftHand.ptr7 = 32759
MapLeftHand.screen7 = -32768
MapLeftHand.ptr8 = -9
MapLeftHand.screen8 = 0
MapLeftHand.ptr9 = -1
MapLeftHand.screen9 = 0
MapLeftHand.ptr10 = -1
MapLeftHand.screen10 = 0
MapLeftHand.ptr11 = 32766
MapLeftHand.screen11 = -32768
MapLeftHand.ptr12 = 16380
MapLeftHand.screen12 = -32767
MapLeftHand.ptr13 = 4080
MapLeftHand.screen13 = -8185
MapLeftHand.ptr14 = 4080
MapLeftHand.screen14 = -8185
MapLeftHand.ptr15 = 4080
MapLeftHand.screen15 = -8185
MapLeftHand.ptr16 = 4080
MapLeftHand.screen16 = -8185
' A left hand with all fingers out, in a STOP type gesture. Choose any
' hotspot you like.
DIM MapLeftHand2 AS BitMap
MapLeftHand2.ptr1 = 384
MapLeftHand2.screen1 = -961
MapLeftHand2.ptr2 = 3504
MapLeftHand2.screen2 = -8185
MapLeftHand2.ptr3 = 3504
MapLeftHand2.screen3 = -8185
MapLeftHand2.ptr4 = 3510
MapLeftHand2.screen4 = -8192
MapLeftHand2.ptr5 = 3510
MapLeftHand2.screen5 = -8192
MapLeftHand2.ptr6 = 28086
MapLeftHand2.screen6 = -32768
MapLeftHand2.ptr7 = -4098
MapLeftHand2.screen7 = 0
MapLeftHand2.ptr8 = -4097
MapLeftHand2.screen8 = 0
MapLeftHand2.ptr9 = -1
MapLeftHand2.screen9 = 0
MapLeftHand2.ptr10 = -1
MapLeftHand2.screen10 = 0
MapLeftHand2.ptr11 = 32766
MapLeftHand2.screen11 = -32768
MapLeftHand2.ptr12 = 16380
MapLeftHand2.screen12 = -32767
MapLeftHand2.ptr13 = 4080
MapLeftHand2.screen13 = -8185
MapLeftHand2.ptr14 = 4080
MapLeftHand2.screen14 = -8185
MapLeftHand2.ptr15 = 4080
MapLeftHand2.screen15 = -8185
MapLeftHand2.ptr16 = 4080
MapLeftHand2.screen16 = -8185
' An hourglass with flowing sand. Usually used to indicate that
' something else is being done and the mouse buttons won't work, so
' the hotspot is really irrelevant; just set it to whatever you like.
' See-through type pointer.
DIM MapHourGlass AS BitMap
MapHourGlass.ptr1 = -1
MapHourGlass.screen1 = -1
MapHourGlass.ptr2 = -16381
MapHourGlass.screen2 = -1
MapHourGlass.ptr3 = 27478
MapHourGlass.screen3 = -1
MapHourGlass.ptr4 = 7864
MapHourGlass.screen4 = -1
MapHourGlass.ptr5 = 832
MapHourGlass.screen5 = -1
MapHourGlass.ptr6 = 704
MapHourGlass.screen6 = -1
MapHourGlass.ptr7 = 8056
MapHourGlass.screen7 = -1
MapHourGlass.ptr8 = 25286
MapHourGlass.screen8 = -1
MapHourGlass.ptr9 = -24583
MapHourGlass.screen9 = -1
MapHourGlass.ptr10 = -1
MapHourGlass.screen10 = -1
MapHourGlass.ptr11 = 0
MapHourGlass.screen11 = -1
MapHourGlass.ptr12 = 0
MapHourGlass.screen12 = -1
MapHourGlass.ptr13 = 0
MapHourGlass.screen13 = -1
MapHourGlass.ptr14 = 0
MapHourGlass.screen14 = -1
MapHourGlass.ptr15 = 0
MapHourGlass.screen15 = -1
MapHourGlass.ptr16 = 0
MapHourGlass.screen16 = -1
' Similar see-through hourglass, but with sand all at bottom.
DIM MapHourGlass2 AS BitMap
MapHourGlass2.ptr1 = -1
MapHourGlass2.screen1 = -1
MapHourGlass2.ptr2 = -32767
MapHourGlass2.screen2 = -1
MapHourGlass2.ptr3 = 24582
MapHourGlass2.screen3 = -1
MapHourGlass2.ptr4 = 7224
MapHourGlass2.screen4 = -1
MapHourGlass2.ptr5 = 576
MapHourGlass2.screen5 = -1
MapHourGlass2.ptr6 = 576
MapHourGlass2.screen6 = -1
MapHourGlass2.ptr7 = 8184
MapHourGlass2.screen7 = -1
MapHourGlass2.ptr8 = 32766
MapHourGlass2.screen8 = -1
MapHourGlass2.ptr9 = -1
MapHourGlass2.screen9 = -1
MapHourGlass2.ptr10 = -1
MapHourGlass2.screen10 = -1
MapHourGlass2.ptr11 = 0
MapHourGlass2.screen11 = -1
MapHourGlass2.ptr12 = 0
MapHourGlass2.screen12 = -1
MapHourGlass2.ptr13 = 0
MapHourGlass2.screen13 = -1
MapHourGlass2.ptr14 = 0
MapHourGlass2.screen14 = -1
MapHourGlass2.p